player structure
Our game supports 2-4 players right now but could possibly support more if we got more game pieces. Players generally can’t enter or leave during the game unless they decided to quit. It would be interesting to have an enter or leave option, like in the werewolf game where some players are “lynched” or “eaten by werewolves.” If it was a last man standing game, the element of sabotage would have to be a lot stronger. Rather than just “devolving” a player by landing on their space, maybe there could be an easier way to devolve them and additionally a way to kick them out of the game. That might play into a sort of natural selection type theme—only the best evolved player survives.
The players in our game are in an every-man-for-himself situation right now. There are no teams, nor a way to help out any other player for the sake of sabotaging another who is about to win (as in munchkin.) I think the introduction of cards giving players different immunities or powers, like we were talking about in class, would add a real strategy element to the game. The biggest con of our structure is that players don’t have a whole lot of control over whether they win or not. As it stands now, it is mostly about luck. The pro is that it makes for pretty simple rules and gameplay. Possibly too simple and maybe boring.